Limestone Demo
A downloadable demo for Windows
Limestone
--- 2022 UPDATE ---
This project is no longer under development. However, I have attached a second version of the game that contains an intro cinematic, a new combat system, and the environment for the first level. It was fun working on this for a year, and the culmination of my efforts will remain here, free to download.
--- Initial Release Statement ---
This is a "minimum viable product" or MVP. It's meant to be a testing ground for combat and movement mechanics, graphics tech, and general gameplay systems. As I begin constructing the full game, I will add more enemies, abilities, and level features to this MVP.
Ultimately, the game will be a run-and-gun platforming adventure that tells a short story. For now, this demo is a self-contained version of everything I've made so far.
How to play:
- move with WASD, jump/double-jump with Space, aim and shoot with mouse.
- when you enter the arena, enemies will begin to spawn in waves.
- each wave increases in size until wave 6, then it's constant forever.
- you have 3 spells at the moment: Bolt, Seekers, and Shell. Each has it's merits. swap with Q and E, there's an indicator in the prototype HUD in the top left.
- you can perform a dash attack with LShift which stuns enemies and deals some damage. The cooldown is indicated by a coin that returns to you from your original location.
- there is no score, you cannot die.
Pause menu:
- pause the game with Esc
- saving and loading does nothing.
- you can turn on music if you like, it's just a loop from one of my recent songs. it's not exactly mixed for this purpose, but I was using it to set the sound effect levels.
Developer Controls
if you turn this on, you get some extra controls:
- mouse wheel: control the darkness parameter of the lighting system (there is no indicator, press restart to restore default value)
- < and > : slow time to 1/2, 1/4, 1/8, or 1/16 the usual rate. There is no indicator, but it's clamped between 1/16 and 1 so you can just mash > to get back to normal.
That's all for now, I appreciate any and all feedback!
Status | In development |
Platforms | Windows |
Author | Nick Snow |
Genre | Platformer |
Made with | GameMaker |
Tags | Atmospheric, Pixel Art |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Install instructions
Gamemaker decided to throw a bunch of random assets in there with the executable... it's ugly, but I don't have a solution yet.
Just extract everything to a folder and run the .exe from there.
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